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AI Insights · Timothy · July 2025

Top 5 Boat Games in the UK: Q2 2025 Performance Overview

Explore the performance of the top boat games in the UK during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Boat Games in the UK: Q2 2025 Performance Overview

The second quarter of 2025 saw varied performance across the top boat games on a unified platform in the United Kingdom. Here’s a detailed look at the trends for each application, based on data from Sensor Tower.

My Cruise by EYEWIND LIMITED experienced fluctuations in weekly revenue, peaking at approximately $2K in mid-April. Weekly downloads began strong at 6.1K in mid-April before gradually declining to about 2.5K by the end of June. Active users remained relatively stable, ranging from 75K to 85K throughout the quarter.

Submarine Jump! from Kwalee Ltd maintained modest download numbers, starting at 2.9K and ending the quarter at 1.4K. Active users saw an increase from 1.5K in May to 3.3K by the end of June, despite negligible revenue.

Cruise World! by Supercent, Inc. generated a steady but low weekly revenue, ranging from $9 to $23. Downloads peaked in mid-April at 2.1K, while active users showed a gradual increase, ending the quarter at approximately 25.3K.

Ship Simulator: Boat Game from Azur Interactive Games Limited saw a rise in downloads from 1.2K at the start of the quarter to 1.8K in early June. The active user base was consistent, fluctuating between 62K and 67K, with occasional revenue peaks up to $48.

Canal Constructor by Solid Games showed a unique trend with a significant spike in downloads mid-May reaching 3K, before tapering off to 784 by the end of June. Revenue remained minimal, with a few weeks showing minor gains.

For more detailed insights and data, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025